Sixteen:Nine Podcasts: Dan Dawson, Grand Visual March 1, 2017 by Super User The production and creative technology firm Grand Visual does some of the most interesting data-driven creative work you’ll find in the digital signage and digital out of home industry, so I was really happy to learn co-founder Dan Dawson was available at ISE to chat for a few minutes. Dawson is the Chief Creative Technology …
How About Wayfinding By Logo Cloud? February 21, 2017 by Super User If you have been to a mall or big campus area, you’ve likely walked up to a touchscreen to get some help locating a shop or office – working off a name or category, like “shoes.” So what if the main option was a logo cloud? That’s the approach used in the Abu Dhabi Mall …
DSE 2017 Booth Previews: Freshwater Digital February 15, 2017 by Super User DSE BOOTH PREVIEWS Freshwater Digital DSE Booth Number: C14 Why do people going to DSE need to put your company on their Must See list of booths? Freshwater has a distinct advantage, as we are one of very few companies that can provide network consulting, custom content solutions, production capabilities, content management, and technology sourcing. …
UK’s Lightvert Launches Crowdfunding Effort; Touts ECHO Tech As New Kind Of AR February 14, 2017 by Super User The UK start-up Lightvert has started calling its unique tech a new type of augmented reality – probably to help people wrap their heads around it – as part of a just-launched equity crowdfunding campaign. The technology, dubbed ECHO, is now out of the proof of concept and ready for commercial application – with development …
16:9 Projects Podcast: Gavin Winter On The Cube February 10, 2017 by Super User The Queensland University of Technology (QUT) hosts an amazing digital interactive learning space featuring 9 metre-high (27 feet) projections, 48 screen multi-touch interactive panels, and motion tracking technology. Called The Cube, its purpose is to engage and inspire the next generation of thinkers and doers, and provide an immersive and participatory experience for everyone to …
5 Reasons Digital Signage Is Best for Internal Communications February 6, 2017 by sixteenninewpadmin Guest Post: Danica Trapara, Rise Vision As companies grow, it’s common for leaders to feel like they’ve lost touch with their employees or can’t keep internal messages organized and in control. It’s at this point the benefit of internal communications is really seen. Internal communications teams are responsible for sharing a lot of different messages with …
Projects: Canadian Museum of Human Rights February 2, 2017 by Super User Here are some images showing the impressive digital visual implementation at the Canadian Museum for Human Rights in Winnipeg, Manitoba. The museum, which has a readily evident focus, first opened in Sept. 2014, but I THINK it has been steadily adding new galleries. I have tons of family roots in that city, but haven’t been back …
Sixteen:Nine Podcasts: Sean Keathley, Adrenaline February 1, 2017 by Super User This week, we’re talking experience design with Sean Keathley, the president of Adrenaline, an Atlanta-based company that’s in the business of coming up with the strategy, the content and technologies to make spaces like banks, stores and hospitals really work. Sean talks about the process involved in putting together a successful project, and he made …
6 Ways To Get People Looking At Your Digital Signs. January 13, 2017 by Kenneth Brinkmann Guest Post: Debbie DeWitt, Visix You’ve spent untold resources – both time and money – getting your digital signage system up and running. But is it working? Do people look at your screens? One way to tell is with good ROI measurements in place. But there are a few surefire ways to attract and engage …
Enplug Partners To Build Mobile Social Gaming Into Digital Signage Platform January 5, 2017 by Super User A couple of LA companies have put together a partnership that would see mobile social gaming integrated with a digital signage platform’s offer. The deal gives clients running on Enplug’s cloud-based network the ability to participate in multiplayer tournaments with other gamers in public locations like restaurants, bars, gyms, retail stores, cafes, shopping malls, and …